State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on iOS in Denmark: Q4 2021 Performance

Explore the performance of the top 5 hypercasual games on iOS in Denmark during Q4 2021, with data on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 Hypercasual Games on iOS in Denmark: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 hypercasual games on iOS in Denmark demonstrated diverse trends in downloads, revenue, and active users, according to Sensor Tower data.

Flex Run 3D from Voodoo saw a significant increase in weekly downloads, peaking at 9.8K in mid-October before settling around 3.6K by the end of December. Active users mirrored this pattern, starting at 164 and rising to 12.7K in mid-October, with a slight decline to 6.7K by year-end. Revenue for the game was modest, with a peak of $16 in mid-October.

Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. experienced a sharp decline in downloads, from 14.4K in early October to just 247 by the end of December. Active users followed a similar trend, decreasing from 15.4K in mid-October to 885 by the end of the year. This title did not generate revenue during the quarter.

Traffic Cop 3D from Kwalee Ltd had fluctuating download numbers, with a high of 10.1K in late October and a low of 1K in mid-December. Active users peaked at 11.7K in early November, dropping to 2.8K by late December. Revenue saw a peak of $85 in early November, with a consistent range between $17 and $67 for the rest of the quarter.

Count Masters: Crowd Runner 3D by Freeplay LLC maintained a steady presence, with weekly downloads ranging from 2.4K to 4.7K. Active users remained relatively stable, starting at 10.8K and reaching 13.4K by the end of December. Revenue peaked at $76 in the last week of December, showing a consistent performance throughout the quarter.

Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED had a notable drop in downloads from 11K in late September to 1.5K by the end of December. Active users decreased from 20.9K to 3.9K over the same period. Revenue peaked at $205 in late September and remained relatively low, fluctuating between $55 and $205.

For more detailed insights and trends in the hypercasual gaming sector, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022